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Instructional effectiveness of a computer-supported program for teaching reading comprehension strategies
Ponce, Héctor R., López, Mario J., Mayer, Richard E.
Published in Computers and education (01.12.2012)
Published in Computers and education (01.12.2012)
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Instructional design and instructional effectiveness in virtual classrooms: Research trends and challenges: Instructional Design and Instructional Effectiveness in Virtual Classroom
Cukurbasi, Baris, Kiyici, Mubin
Published in Australasian Journal of Educational Technology (10.07.2021)
Published in Australasian Journal of Educational Technology (10.07.2021)
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Integrating liveworksheets for multirepresentational probability learning: A study on design validity and instructional effectiveness
Widyawati, Santi, Putra, Fredi Ganda, Bekti, Mutiara Fitria
Published in JRAMathEdu (Journal of Research and Advances in Mathematics Education) (30.04.2024)
Published in JRAMathEdu (Journal of Research and Advances in Mathematics Education) (30.04.2024)
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Immersive Virtual Reality Increases Liking but Not Learning with a Science Simulation and Generative Learning Strategies Promote Learning in Immersive Virtual Reality
Makransky, Guido, Andreasen, Niels K, Baceviciute, Sarune, Mayer, Richard E
Published in Journal of educational psychology (01.05.2021)
Published in Journal of educational psychology (01.05.2021)
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Effects of video‐based flipped class instruction on subject reading motivation
Tse, Wai S., Choi, Lai Y. A., Tang, Wing S.
Published in British journal of educational technology (01.01.2019)
Published in British journal of educational technology (01.01.2019)
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Timing Matters! Explaining between Study Phases Enhances Students' Learning
Lachner, Andreas, Backfisch, Iris, Hoogerheide, Vincent, van Gog, Tamara, Renkl, Alexander
Published in Journal of educational psychology (01.05.2020)
Published in Journal of educational psychology (01.05.2020)
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Blended learning in higher education: Students’ perceptions and their relation to outcomes
López-Pérez, M. Victoria, Pérez-López, M. Carmen, Rodríguez-Ariza, Lázaro
Published in Computers and education (01.04.2011)
Published in Computers and education (01.04.2011)
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Investigating the impact of video games on high school students’ engagement and learning about genetics
Annetta, Leonard A., Minogue, James, Holmes, Shawn Y., Cheng, Meng-Tzu
Published in Computers and education (01.08.2009)
Published in Computers and education (01.08.2009)
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Video Improves Learning in Higher Education: A Systematic Review
Noetel, Michael, Griffith, Shantell, Delaney, Oscar, Sanders, Taren, Parker, Philip, del Pozo Cruz, Borja, Lonsdale, Chris
Published in Review of educational research (01.04.2021)
Published in Review of educational research (01.04.2021)
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Project-based learning and its effectiveness: evidence from Slovakia
Maros, Milan, Korenkova, Marcela, Fila, Milan, Levicky, Michal, Schoberova, Maria
Published in Interactive learning environments (03.10.2023)
Published in Interactive learning environments (03.10.2023)
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