Digital Game Dynamics Preferences and Player Types
Vahlo, Jukka, Kaakinen, Johanna K, Holm, Suvi K., Koponen, Aki
Published in Journal of computer-mediated communication (01.03.2017)
Published in Journal of computer-mediated communication (01.03.2017)
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Journal Article
Digital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Randomized Clinical Feasibility Study
Välimäki, Maritta, Mishina, Kaisa, Kaakinen, Johanna K, Holm, Suvi K, Vahlo, Jukka, Kirjonen, Markus, Pekurinen, Virve, Tenovuo, Olli, Korkeila, Jyrki, Hämäläinen, Heikki, Sarajuuri, Jaana, Rantanen, Pekka, Orenius, Tage, Koponen, Aki
Published in Journal of medical Internet research (19.03.2018)
Published in Journal of medical Internet research (19.03.2018)
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Journal Article
Eye Movements during dynamic scene viewing are affected by visual attention skills and events of the scene: Evidence from first-person shooter gameplay videos
Holm, Suvi, Häikiö, Tuomo, Olli, Konstantin, Kaakinen, Johanna
Published in Journal of eye movement research (01.01.2021)
Published in Journal of eye movement research (01.01.2021)
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Journal Article
Self-reported playing preferences resonate with emotion-related physiological reactions during playing and watching of first-person shooter videogames
Holm, Suvi K., Kaakinen, Johanna K., Forsström, Santtu, Surakka, Veikko
Published in International journal of human-computer studies (01.11.2021)
Published in International journal of human-computer studies (01.11.2021)
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Journal Article
Digital Game Dynamics Preferences and Player Types: PREFERENCES IN GAME DYNAMICS
Vahlo, Jukka, Kaakinen, Johanna K, Holm, Suvi K., Koponen, Aki
Published in Journal of computer-mediated communication (01.03.2017)
Published in Journal of computer-mediated communication (01.03.2017)
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Journal Article