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Gamification Design Predicaments for E-learning
Palmquist, Adam, Munkvold, Robin, Goethe, Ole
Published in HCI in Games: Serious and Immersive Games (2021)
Published in HCI in Games: Serious and Immersive Games (2021)
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Understanding the Impact on Learners' Reading Performance and Behaviour of Matching E-Learning Material to Dyslexia Type and Reading Skill Level
Alghabban, Weam Gaoud, Al-Dawsari, Hadeel Mohammed, Hendley, Robert
Published in HCI in Games: Serious and Immersive Games (2021)
Published in HCI in Games: Serious and Immersive Games (2021)
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Towards the Mixed-Reality Platform for the Learning of Children with Autism Spectrum Disorder (ASD): A Case Study in Qatar
Khowaja, Kamran, Al-Thani, Dena, Abdelaal, Yasmin, Hassan, Asma Osman, Mou, Younss Ait, Hijab, Mohamad Hassan
Published in HCI in Games: Serious and Immersive Games (2021)
Published in HCI in Games: Serious and Immersive Games (2021)
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Book Chapter
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Gamification of ERP Training in Local Governments
Knysh, Volha, Patrick, Kaitlyn, Zhao, Fan
Published in HCI in Games: Serious and Immersive Games (2021)
Published in HCI in Games: Serious and Immersive Games (2021)
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Book Chapter
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Methodological Considerations for Understanding Students’ Problem Solving Processes and Affective Trajectories During Game-Based Learning: A Data Fusion Approach
Israel, Maya, Liu, Tongxi, Moon, Jewoong, Ke, Fengfeng, Dahlstrom-Hakki, Ibrahim
Published in HCI in Games: Serious and Immersive Games (2021)
Published in HCI in Games: Serious and Immersive Games (2021)
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Book Chapter
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