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Gamification in Education: A Systematic Mapping Study
Dicheva, Darina, Dichev, Christo, Agre, Gennady, Angelova, Galia
Published in Educational Technology & Society (01.07.2015)
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Published in Educational Technology & Society (01.07.2015)
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Virtual reality and gamification in education: a systematic review
Lampropoulos, Georgios, Kinshuk
Published in Educational technology research and development (01.06.2024)
Published in Educational technology research and development (01.06.2024)
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The effect of challenge-based gamification on learning: An experiment in the context of statistics education
Legaki, Nikoletta-Zampeta, Xi, Nannan, Hamari, Juho, Karpouzis, Kostas, Assimakopoulos, Vassilios
Published in International journal of human-computer studies (01.12.2020)
Published in International journal of human-computer studies (01.12.2020)
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The impact of gamification in educational settings on student learning outcomes: a meta-analysis
Huang, Rui, Ritzhaupt, Albert D., Sommer, Max, Zhu, Jiawen, Stephen, Anita, Valle, Natercia, Hampton, John, Li, Jingwei
Published in Educational technology research and development (01.08.2020)
Published in Educational technology research and development (01.08.2020)
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Development of ‘proplant’ gamification model for plant reproduction subtopic in form 1 science subject
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Conference Proceeding
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User-centered personalized gamification: an umbrella review
Phosanarack, Mathieu, Avril, Eugénie, Lepreux, Sophie, Wallard, Laura, Kolski, Christophe
Published in User modeling and user-adapted interaction (01.03.2025)
Published in User modeling and user-adapted interaction (01.03.2025)
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Gamification suffers from the novelty effect but benefits from the familiarization effect: Findings from a longitudinal study
Rodrigues, Luiz, Pereira, Filipe D., Toda, Armando M., Palomino, Paula T., Pessoa, Marcela, Carvalho, Leandro Silva Galvão, Fernandes, David, Oliveira, Elaine H. T., Cristea, Alexandra I., Isotani, Seiji
Published in International Journal of Educational Technology in Higher Education (15.02.2022)
Published in International Journal of Educational Technology in Higher Education (15.02.2022)
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The effects of personalized gamification on students’ flow experience, motivation, and enjoyment
Oliveira, Wilk, Hamari, Juho, Joaquim, Sivaldo, Toda, Armando M., Palomino, Paula T., Vassileva, Julita, Isotani, Seiji
Published in Smart learning environments (29.03.2022)
Published in Smart learning environments (29.03.2022)
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Gamification in Physical Education: A Systematic Review
Arufe-Giráldez, Víctor, Sanmiguel-Rodríguez, Alberto, Ramos-Álvarez, Oliver, Navarro-Patón, Rubén
Published in Education sciences (01.08.2022)
Published in Education sciences (01.08.2022)
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Modern Technologies and Gamification in Historical Education
Moseikina, Marina, Toktamysov, Saken, Danshina, Svetlana
Published in Simulation & gaming (01.04.2022)
Published in Simulation & gaming (01.04.2022)
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