Care-full data, care-less systems: making sense of self-care technologies for mental health with humanistic practitioners in the United Kingdom
Spors, Velvet, Flintham, Martin, Brundell, Pat, Murphy, David
Published in Frontiers in computer science (Lausanne) (22.12.2023)
Published in Frontiers in computer science (Lausanne) (22.12.2023)
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Journal Article
Improving simulated consumption context with virtual Reality: A focus on participant experience
Yang, Qian, Nijman, Marit, Flintham, Martin, Tennent, Paul, Hidrio, Claire, Ford, Rebecca
Published in Food quality and preference (01.06.2022)
Published in Food quality and preference (01.06.2022)
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Journal Article
The Malthusian Paradox: performance in an alternate reality game
Evans, Elizabeth, Flintham, Martin, Martindale, Sarah
Published in Personal and ubiquitous computing (01.10.2014)
Published in Personal and ubiquitous computing (01.10.2014)
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Journal Article
Probing IoT-based consumer services: ‘insights’ from the connected shower
Crabtree, Andy, Hyland, Lewis, Colley, James, Flintham, Martin, Fischer, Joel E., Kwon, Hyosun
Published in Personal and ubiquitous computing (01.10.2020)
Published in Personal and ubiquitous computing (01.10.2020)
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Journal Article
Understanding food consumption lifecycles using wearable cameras
Ng, Kher Hui, Shipp, Victoria, Mortier, Richard, Benford, Steve, Flintham, Martin, Rodden, Tom
Published in Personal and ubiquitous computing (01.10.2015)
Published in Personal and ubiquitous computing (01.10.2015)
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Journal Article
Playing with Social and Emotional Game Companions
Chowanda, Andry, Flintham, Martin, Blanchfield, Peter, Valstar, Michel
Published in Intelligent Virtual Agents (2016)
Published in Intelligent Virtual Agents (2016)
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Book Chapter
Understanding mass participatory pervasive computing systems for environmental campaigns
Chamberlain, Alan, Paxton, Mark, Glover, Kevin, Flintham, Martin, Price, Dominic, Greenhalgh, Chris, Benford, Steve, Tolmie, Peter, Kanjo, Eiman, Gower, Amanda, Gower, Andy, Woodgate, Dawn, Fraser, Danaë Stanton
Published in Personal and ubiquitous computing (01.10.2014)
Published in Personal and ubiquitous computing (01.10.2014)
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Journal Article
Locating experience: touring a pervasive performance
Chamberlain, Alan, Oppermann, Leif, Flintham, Martin, Benford, Steve, Tolmie, Peter, Adams, Matt, Farr, Ju Row, Tandavanitj, Nick, Marshall, Joe, Rodden, Tom
Published in Personal and ubiquitous computing (01.10.2011)
Published in Personal and ubiquitous computing (01.10.2011)
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Journal Article
Coping with uncertainty in a location-based game
Benford, S., Anastasi, R., Flintham, M., Greenhalgh, C., Tandavanitj, N., Adams, M., Row-Farr, J.
Published in IEEE pervasive computing (01.07.2003)
Published in IEEE pervasive computing (01.07.2003)
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Journal Article
The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game
Crabtree, Andy, Benford, Steve, Capra, Mauricio, Flintham, Martin, Drozd, Adam, Tandavanitj, Nick, Adams, Matt, Row Farr, Ju
Published in Computer supported cooperative work (01.04.2007)
Published in Computer supported cooperative work (01.04.2007)
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Journal Article
Citywide: Supporting Interactive Digital Experiences Across Physical Space
Izadi, Shahram, Fraser, Mike, Benford, Steve, Flintham, Martin, Greenhalgh, Chris, Rodden, Tom, Schnädelbach, Holger
Published in Personal and ubiquitous computing (01.09.2002)
Published in Personal and ubiquitous computing (01.09.2002)
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Journal Article
Addressing mobile phone diversity in ubicomp experience development
Greenhalgh, Chris, Benford, Steve, Drozd, Adam, Flintham, Martin, Hampshire, Alastair, Oppermann, Leif, Smith, Keir, Tycowicz, Christoph Von
Published in Proceedings of the 9th international conference on Ubiquitous computing (16.09.2007)
Published in Proceedings of the 9th international conference on Ubiquitous computing (16.09.2007)
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Conference Proceeding
Applications of temporal links: recording and replaying virtual environments
Greenhalgh, C., Flintham, M., Purbrick, J., Benford, S.
Published in Proceedings IEEE Virtual Reality 2002 (2002)
Published in Proceedings IEEE Virtual Reality 2002 (2002)
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Conference Proceeding