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Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning
Krath, Jeanine, Schürmann, Linda, von Korflesch, Harald F.O.
Published in Computers in human behavior (01.12.2021)
Published in Computers in human behavior (01.12.2021)
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What makes an AI device human-like? The role of interaction quality, empathy and perceived psychological anthropomorphic characteristics in the acceptance of artificial intelligence in the service industry
Pelau, Corina, Dabija, Dan-Cristian, Ene, Irina
Published in Computers in human behavior (01.09.2021)
Published in Computers in human behavior (01.09.2021)
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What is XR? Towards a Framework for Augmented and Virtual Reality
Rauschnabel, Philipp A., Felix, Reto, Hinsch, Chris, Shahab, Hamza, Alt, Florian
Published in Computers in human behavior (01.08.2022)
Published in Computers in human behavior (01.08.2022)
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Evaluating E-learning systems success: An empirical study
Al-Fraihat, Dimah, Joy, Mike, Masa'deh, Ra'ed, Sinclair, Jane
Published in Computers in human behavior (01.01.2020)
Published in Computers in human behavior (01.01.2020)
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Customer experiences in the age of artificial intelligence
Ameen, Nisreen, Tarhini, Ali, Reppel, Alexander, Anand, Amitabh
Published in Computers in human behavior (01.01.2021)
Published in Computers in human behavior (01.01.2021)
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Social benefits of living in the metaverse: The relationships among social presence, supportive interaction, social self-efficacy, and feelings of loneliness
Oh, Hyun Jung, Kim, Junghwan, Chang, Jeongheon J.C., Park, Nohil, Lee, Sangrock
Published in Computers in human behavior (01.02.2023)
Published in Computers in human behavior (01.02.2023)
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Emergency remote teaching and students’ academic performance in higher education during the COVID-19 pandemic: A case study
Iglesias-Pradas, Santiago, Hernández-García, Ángel, Chaparro-Peláez, Julián, Prieto, José Luis
Published in Computers in human behavior (01.06.2021)
Published in Computers in human behavior (01.06.2021)
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Unpacking the black box: How to promote citizen engagement through government social media during the COVID-19 crisis
Chen, Qiang, Min, Chen, Zhang, Wei, Wang, Ge, Ma, Xiaoyue, Evans, Richard
Published in Computers in human behavior (01.09.2020)
Published in Computers in human behavior (01.09.2020)
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Profiling teachers' readiness for online teaching and learning in higher education: Who's ready?
Scherer, Ronny, Howard, Sarah K., Tondeur, Jo, Siddiq, Fazilat
Published in Computers in human behavior (01.05.2021)
Published in Computers in human behavior (01.05.2021)
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Predicting academic performance of students from VLE big data using deep learning models
Waheed, Hajra, Hassan, Saeed-Ul, Aljohani, Naif Radi, Hardman, Julie, Alelyani, Salem, Nawaz, Raheel
Published in Computers in human behavior (01.03.2020)
Published in Computers in human behavior (01.03.2020)
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