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The development of situational interest during a digital mathematics game
Rodríguez‐Aflecht, G., Jaakkola, T., Pongsakdi, N., Hannula‐Sormunen, M., Brezovszky, B., Lehtinen, E.
Published in Journal of computer assisted learning (01.06.2018)
Published in Journal of computer assisted learning (01.06.2018)
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E-Guess: Usability Evaluation for Educational Games
da Silveira, Aleph Campos, Martins, Ronei Ximenes, Vieira, Estela Aparecida Oliveira
Published in Revista iberoamericana de educación a distancia (01.06.2021)
Published in Revista iberoamericana de educación a distancia (01.06.2021)
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Effects of digital game-based STEM education on students’ learning achievement: a meta-analysis
Wang, Liang-Hui, Chen, Bing, Hwang, Gwo-Jen, Guan, Jue-Qi, Wang, Yun-Qing
Published in International journal of STEM education (17.03.2022)
Published in International journal of STEM education (17.03.2022)
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An Integrated Model of Collaborative Skill Acquisition: Anticipation, Control Tuning, and Role Adoption
Dimov, Cvetomir M., Anderson, John R., Betts, Shawn A., Bothell, Dan
Published in Cognitive science (01.07.2023)
Published in Cognitive science (01.07.2023)
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RenderLink remote rendering platform for computer games : A WebRTC solution for streaming computer games
Oros, Bogdan-Ioan, Bacu, Victor Ioan
Published in 2020 IEEE 16th International Conference on Intelligent Computer Communication and Processing (ICCP) (03.09.2020)
Published in 2020 IEEE 16th International Conference on Intelligent Computer Communication and Processing (ICCP) (03.09.2020)
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Learning object-oriented paradigm by playing computer games: concepts first approach
Livovský, Jakub, Porubän, Jaroslav
Published in Central European journal of computer science (01.09.2014)
Published in Central European journal of computer science (01.09.2014)
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The effects of competition in digital game-based learning (DGBL): a meta-analysis
Chen, Ching-Huei, Shih, Chun-Chao, Law, Victor
Published in Educational technology research and development (01.08.2020)
Published in Educational technology research and development (01.08.2020)
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Evaluation of a manual wheelchair interface to computer games
O'Connor, T J, Cooper, R A, Fitzgerald, S G, Dvorznak, M J, Boninger, M L, VanSickle, D P, Glass, L
Published in Neurorehabilitation and neural repair (01.01.2000)
Published in Neurorehabilitation and neural repair (01.01.2000)
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Using the saliency-based model to design a digital archaeological game to motivate players' intention to visit the digital archives of Taiwan's natural science museum
Hong, Jon-Chao, Hwang, Ming-Yueh, Chen, Yu-Ju, Lin, Pei-Hsin, Huang, Yao-Tien, Cheng, Hao-Yueh, Lee, Chih-Chin
Published in Computers and education (01.08.2013)
Published in Computers and education (01.08.2013)
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Media‐assisted language learning for young children: Effects of a word‐learning app on the vocabulary acquisition of two‐year‐olds
Walter‐Laager, Catherine, Brandenberg, Kathrin, Tinguely, Luzia, Schwarz, Jürg, Pfiffner, Manfred R., Moschner, Barbara
Published in British journal of educational technology (01.07.2017)
Published in British journal of educational technology (01.07.2017)
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