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Evaluating the impact of the augmented reality learning environment on electronics laboratory skills of engineering students
Singh, Gurjinder, Mantri, Archana, Sharma, Ojaswa, Dutta, Rubina, Kaur, Rashpinder
Published in Computer applications in engineering education (01.11.2019)
Published in Computer applications in engineering education (01.11.2019)
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A framework utilizing augmented reality to improve critical thinking ability and learning gain of the students in Physics
Faridi, Harun, Tuli, Neha, Mantri, Archana, Singh, Gurjinder, Gargrish, Shubham
Published in Computer applications in engineering education (01.01.2021)
Published in Computer applications in engineering education (01.01.2021)
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Fostering STEAM through challenge‐based learning, robotics, and physical devices: A systematic mapping literature review
Conde, Miguel Á., Rodríguez‐Sedano, Francisco J., Fernández‐Llamas, Camino, Gonçalves, José, Lima, José, García‐Peñalvo, Francisco J.
Published in Computer applications in engineering education (01.01.2021)
Published in Computer applications in engineering education (01.01.2021)
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Computational thinking in higher education: A review of the literature
Lyon, Joseph A., J. Magana, Alejandra
Published in Computer applications in engineering education (01.09.2020)
Published in Computer applications in engineering education (01.09.2020)
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Education in times of crisis: Rapid transition to distance learning
Bojović, Živko, Bojović, Petar D., Vujošević, Dušan, Šuh, Jelena
Published in Computer applications in engineering education (01.11.2020)
Published in Computer applications in engineering education (01.11.2020)
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Gamification through leaderboards: An empirical study in engineering education
Ortiz‐Rojas, Margarita, Chiluiza, Katherine, Valcke, Martin
Published in Computer applications in engineering education (01.07.2019)
Published in Computer applications in engineering education (01.07.2019)
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Evolution, challenges, and application of intelligent ICT education: An overview
Haldorai, Anandakumar, Murugan, Suriya, Ramu, Arulmurugan
Published in Computer applications in engineering education (01.05.2021)
Published in Computer applications in engineering education (01.05.2021)
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Adaptive gamification in E‐learning: A literature review and future challenges
Bennani, Souha, Maalel, Ahmed, Ben Ghezala, Henda
Published in Computer applications in engineering education (01.03.2022)
Published in Computer applications in engineering education (01.03.2022)
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Knowledge mapping of computer applications in education using CiteSpace
Rawat, Keshav S., Sood, Sandeep K.
Published in Computer applications in engineering education (01.09.2021)
Published in Computer applications in engineering education (01.09.2021)
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Measuring effectiveness of augmented reality‐based geometry learning assistant on memory retention abilities of the students in 3D geometry
Gargrish, Shubham, Kaur, Deepti P., Mantri, Archana, Singh, Gurjinder, Sharma, Bhanu
Published in Computer applications in engineering education (01.11.2021)
Published in Computer applications in engineering education (01.11.2021)
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The effects of game‐based learning in the acquisition of “soft skills” on undergraduate software engineering courses: A systematic literature review
Garcia, Ivan, Pacheco, Carla, Méndez, Francisco, Calvo‐Manzano, Jose A.
Published in Computer applications in engineering education (01.09.2020)
Published in Computer applications in engineering education (01.09.2020)
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