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Wav2Lip‐HR: Synthesising clear high‐resolution talking head in the wild
Liang, Chao, Wang, Qinghua, Chen, Yunlin, Tang, Minjie
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Published in Computer animation and virtual worlds (01.01.2024)
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Multiagent trajectory prediction with global‐local scene‐enhanced social interaction graph network
Lin, Xuanqi, Zhang, Yong, Wang, Shun, Piao, Xinglin, Yin, Baocai
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Published in Computer animation and virtual worlds (01.05.2024)
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A language‐directed virtual human motion generation approach based on musculoskeletal models
Sun, Libo, Wang, Yongxiang, Qin, Wenhu
Published in Computer animation and virtual worlds (01.05.2024)
Published in Computer animation and virtual worlds (01.05.2024)
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Augmenting collaborative interaction with shared visualization of eye movement and gesture in VR
Liu, Yang, Zhao, Song, Cheng, Shiwei
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Published in Computer animation and virtual worlds (01.05.2024)
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Identity‐consistent transfer learning of portraits for digital apparel sample display
Wang, Luyuan, Wu, Yiqian, Yang, Yong‐Liang, Liu, Chen, Jin, Xiaogang
Published in Computer animation and virtual worlds (01.05.2024)
Published in Computer animation and virtual worlds (01.05.2024)
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Immersive walking in a virtual crowd: The effects of the density, speed, and direction of a virtual crowd on human movement behavior
Koilias, Alexandros, Nelson, Michael G., Anagnostopoulos, Christos‐Nikolaos, Mousas, Christos
Published in Computer animation and virtual worlds (01.11.2020)
Published in Computer animation and virtual worlds (01.11.2020)
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Peridynamic‐based modeling of elastoplasticity and fracture dynamics
Wang, Haoping, Wang, Xiaokun, Xu, Yanrui, Zhang, Yalan, Yao, Chao, Guo, Yu, Ban, Xiaojuan
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Frontal person image generation based on arbitrary‐view human images
Zhang, Yong, Zhang, Yuqing, Chen, Lufei, Yin, Baocai, Sun, Yongliang
Published in Computer animation and virtual worlds (01.07.2024)
Published in Computer animation and virtual worlds (01.07.2024)
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Fusing surveillance videos and three‐dimensional scene: A mixed reality system
Cui, Xiaoliang, Khan, Dawar, He, Zhenbang, Cheng, Zhanglin
Published in Computer animation and virtual worlds (01.01.2023)
Published in Computer animation and virtual worlds (01.01.2023)
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Tooth instance segmentation based on capturing dependencies and receptive field adjustment in cone beam computed tomography
Dou, Wenhan, Gao, Shanshan, Mao, Deqian, Dai, Honghao, Zhang, Chenhao, Zhou, Yuanfeng
Published in Computer animation and virtual worlds (01.09.2022)
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AEGAN: Generating imperceptible face synthesis via autoencoder‐based generative adversarial network
Che, Aolin, Yang, Jing‐Hua, Guo, Cai, Dai, Hong‐Ning, Xie, Haoran, Li, Ping
Published in Computer animation and virtual worlds (01.05.2023)
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Virtual scene generation promotes shadow puppet art conservation
Liang, Hui, Dong, Xiaohang, Pan, Junjun, Zheng, Xiangyu
Published in Computer animation and virtual worlds (01.09.2023)
Published in Computer animation and virtual worlds (01.09.2023)
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Foot‐constrained spatial‐temporal transformer for keyframe‐based complex motion synthesis
Li, Hao, Dai, Ju, Zeng, Rui, Bai, Junxuan, Chen, Zhangmeng, Pan, Junjun
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Published in Computer animation and virtual worlds (01.01.2024)
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Real‐time reconstruction of pipes using RGB‐D cameras
Kim, Dong‐Min, Ahn, JeongHyeon, Kim, Seung‐wook, Lee, Jongmin, Kim, Myungho, Han, JungHyun
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Published in Computer animation and virtual worlds (01.01.2024)
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Exploring the impact of non‐verbal cues on user experience in immersive virtual reality
Dzardanova, Elena, Nikolakopoulou, Vasiliki, Kasapakis, Vlasios, Vosinakis, Spyros, Xenakis, Ioannis, Gavalas, Damianos
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Published in Computer animation and virtual worlds (01.01.2024)
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3D facial attractiveness prediction based on deep feature fusion
Liu, Yu, Huang, Enquan, Zhou, Ziyu, Wang, Kexuan, Liu, Shu
Published in Computer animation and virtual worlds (01.01.2024)
Published in Computer animation and virtual worlds (01.01.2024)
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MarkerNet: A divide‐and‐conquer solution to motion capture solving from raw markers
Hu, Zhipeng, Tang, Jilin, Li, Lincheng, Hou, Jie, Xin, Haoran, Yu, Xin, Bu, Jiajun
Published in Computer animation and virtual worlds (01.01.2024)
Published in Computer animation and virtual worlds (01.01.2024)
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