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Using scaffolding theory in serious games to enhance traditional Chinese murals culture learning
Li, Qiang, Wang, Peng, Liu, Zexue, Zhang, Haoyan, Song, Yujie, Zhang, Yuxin
Published in Computer animation and virtual worlds (01.01.2024)
Published in Computer animation and virtual worlds (01.01.2024)
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SocialVis: Dynamic social visualization in dense scenes via real‐time multi‐object tracking and proximity graph construction
Li, Bowen, Li, Wei, Wang, Jingqi, Meng, Weiliang, Zhang, Jiguang, Zhang, Xiaopeng
Published in Computer animation and virtual worlds (01.05.2024)
Published in Computer animation and virtual worlds (01.05.2024)
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FrseGAN: Free‐style editable facial makeup transfer based on GAN combined with transformer
Xu, Weifeng, Wang, Pengjie, Yang, Xiaosong
Published in Computer animation and virtual worlds (01.05.2024)
Published in Computer animation and virtual worlds (01.05.2024)
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AG‐SDM: Aquascape generation based on stable diffusion model with low‐rank adaptation
Zhang, Muyang, Yang, Jinming, Xian, Yuewei, Li, Wei, Gu, Jiaming, Meng, Weiliang, Zhang, Jiguang, Zhang, Xiaopeng
Published in Computer animation and virtual worlds (01.05.2024)
Published in Computer animation and virtual worlds (01.05.2024)
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SADNet: Generating immersive virtual reality avatars by real‐time monocular pose estimation
Jiang, Ling, Xiong, Yuan, Wang, Qianqian, Chen, Tong, Wu, Wei, Zhou, Zhong
Published in Computer animation and virtual worlds (01.05.2024)
Published in Computer animation and virtual worlds (01.05.2024)
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Extracting roads from satellite images via enhancing road feature investigation in learning
Feng, Shiming, Hou, Fei, Chen, Jialu, Wang, Wencheng
Published in Computer animation and virtual worlds (01.05.2024)
Published in Computer animation and virtual worlds (01.05.2024)
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Virtual reconstruction of the ancient city of Karakorum
Khorloo, Oyundolgor, Ulambayar, Erdenebat, Altantsetseg, Enkhbayar
Published in Computer animation and virtual worlds (01.06.2022)
Published in Computer animation and virtual worlds (01.06.2022)
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Acanthus ornament generation using layout subdivisions with parameterized motifs
Komeda, Yuka, Umezawa, Wataru, Mukai, Tomohiko
Published in Computer animation and virtual worlds (01.09.2024)
Published in Computer animation and virtual worlds (01.09.2024)
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VTSIM: Attention‐Based Recurrent Neural Network for Intersection Vehicle Trajectory Simulation
Liu, Jingyao, Mao, Tianlu, Wang, Zhaoqi
Published in Computer animation and virtual worlds (01.11.2024)
Published in Computer animation and virtual worlds (01.11.2024)
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Body Part Segmentation of Anime Characters
Ou, Zhenhua, Liu, Xueting, Li, Chengze, Wen, Zhenkun, Li, Ping, Gao, Zhijian, Wu, Huisi
Published in Computer animation and virtual worlds (01.11.2024)
Published in Computer animation and virtual worlds (01.11.2024)
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The “rebirth” of traditional musical instrument: An interactive installation based on augmented reality and somatosensory technology to empower the exhibition of chimes
Guo, Wenchen, Huang, Yiyuan, Chen, Zhirui, Zhang, Zixun, Sun, Guoyu, Zeng, Qingxiang, Li, Xiao
Published in Computer animation and virtual worlds (01.05.2023)
Published in Computer animation and virtual worlds (01.05.2023)
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