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Muscle‐driven virtual human motion generation approach based on deep reinforcement learning
Qin, Wenhu, Tao, Ran, Sun, Libo, Dong, Kaiyue
Published in Computer animation and virtual worlds (01.06.2022)
Published in Computer animation and virtual worlds (01.06.2022)
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VDN: Variant‐depth network for motion deblurring
Guo, Cai, Wang, Qian, Dai, Hong‐Ning, Li, Ping
Published in Computer animation and virtual worlds (01.06.2022)
Published in Computer animation and virtual worlds (01.06.2022)
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Crowd evacuation simulation in flowing fluids
Zou, Xunjin, Ye, Yunqing, Zhu, Zhenmin, Chen, Qiang
Published in Computer animation and virtual worlds (01.05.2023)
Published in Computer animation and virtual worlds (01.05.2023)
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Emotionally intelligent virtual tour guide in handling group conflicts: Effect on user outcomes
Li, Qing, Liu, Tingting, Liu, Zhen, Chai, Yanjie
Published in Computer animation and virtual worlds (01.05.2023)
Published in Computer animation and virtual worlds (01.05.2023)
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3D mesh pose transfer based on skeletal deformation
Yang, Shigeng, Yin, Mengxiao, Li, Ming, Li, Guiqing, Chang, Kan, Yang, Feng
Published in Computer animation and virtual worlds (01.05.2023)
Published in Computer animation and virtual worlds (01.05.2023)
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Constraint‐based multi‐agent reinforcement learning for collaborative tasks
Shang, Xiumin, Xu, Tengyu, Karamouzas, Ioannis, Kallmann, Marcelo
Published in Computer animation and virtual worlds (01.05.2023)
Published in Computer animation and virtual worlds (01.05.2023)
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Interactive multi‐character motion retargeting
Kim, Jongmin, Seol, Yeongho, Kwon, Taesoo
Published in Computer animation and virtual worlds (01.06.2021)
Published in Computer animation and virtual worlds (01.06.2021)
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FaceCaps for facial expression recognition
Wu, Fangyu, Pang, Chaoyi, Zhang, Bailing
Published in Computer animation and virtual worlds (01.06.2021)
Published in Computer animation and virtual worlds (01.06.2021)
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A study on finger vein recognition with few samples based on residual connected meta‐learning
Zhang, Ye, Yan, Fangpeng, Ji, Xiang, Wang, Bo, Feng, Dingzhong
Published in Computer animation and virtual worlds (01.09.2023)
Published in Computer animation and virtual worlds (01.09.2023)
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Point cloud synthesis with stochastic differential equations
Li, Tingting, Wang, Meili, Liu, Xiaoxiao, Liang, Hui, Chang, Jian, Zhang, Jian Jun
Published in Computer animation and virtual worlds (01.09.2023)
Published in Computer animation and virtual worlds (01.09.2023)
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Editorial Issue 34.5
Magnenat Thalmann, Nadia, Thalmann, Daniel
Published in Computer animation and virtual worlds (01.09.2023)
Published in Computer animation and virtual worlds (01.09.2023)
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Struct2Hair: A hair shape descriptor for hairstyle modeling
Zhang, Wenshu, Nie, Yinyu, Guo, Shihui, Chang, Jian, Zhang, Jianjun, Tong, Ruofeng
Published in Computer animation and virtual worlds (01.09.2023)
Published in Computer animation and virtual worlds (01.09.2023)
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Inexpensive indoor acoustic material estimation for realistic sound propagation
Kim, Taeyoung, An, Inkyu, Yoon, Sung‐eui
Published in Computer animation and virtual worlds (01.09.2023)
Published in Computer animation and virtual worlds (01.09.2023)
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Virtual testing of a new conjecture for the stone ascending device in Egyptian pyramids by means of a multibody dynamics simulation
Sarbia, Franco, Cirelli, Marco, Giannini, Oliviero, Cera, Mattia, Valentini, Pier Paolo, Pennestrì, Ettore
Published in Computer animation and virtual worlds (01.09.2023)
Published in Computer animation and virtual worlds (01.09.2023)
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Human posture tracking with flexible sensors for motion recognition
Chen, Zhiyong, Chen, Xiaowei, Ma, Yong, Guo, Shihui, Qin, Yipeng, Liao, Minghong
Published in Computer animation and virtual worlds (01.09.2021)
Published in Computer animation and virtual worlds (01.09.2021)
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Learning frequency‐aware convolutional neural network for spatio‐temporal super‐resolution water surface waves
Peng, Chen, Tu, Zaili, Qiu, Sheng, Li, Chen, Wang, Changbo, Qin, Hong
Published in Computer animation and virtual worlds (01.11.2022)
Published in Computer animation and virtual worlds (01.11.2022)
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RLP‐VIO: Robust and lightweight plane‐based visual‐inertial odometry for augmented reality
Li, Jinyu, Zhou, Xin, Yang, Bangbang, Zhang, Guofeng, Wang, Xun, Bao, Hujun
Published in Computer animation and virtual worlds (01.03.2023)
Published in Computer animation and virtual worlds (01.03.2023)
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Laplacian face blending
Mazala, Diego, Esperança, Claudio, Marroquim, Ricardo
Published in Computer animation and virtual worlds (01.03.2023)
Published in Computer animation and virtual worlds (01.03.2023)
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