Virtual reality in neuroscience research and therapy
BOHIL, Corey J, ALICEA, Bradly, BIOCCA, Frank A
Published in Nature reviews. Neuroscience (01.12.2011)
Published in Nature reviews. Neuroscience (01.12.2011)
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Beyond user experience: What constitutes algorithmic experiences?
Shin, Donghee, Zhong, Bu, Biocca, Frank A.
Published in International journal of information management (01.06.2020)
Published in International journal of information management (01.06.2020)
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A Process Model of the Formation of Spatial Presence Experiences
Wirth, Werner, Hartmann, Tilo, Böcking, Saskia, Vorderer, Peter, Klimmt, Christoph, Schramm, Holger, Saari, Timo, Laarni, Jari, Ravaja, Niklas, Gouveia, Feliz Ribeiro, Biocca, Frank, Sacau, Ana, Jäncke, Lutz, Baumgartner, Thomas, Jäncke, Petra
Published in Media psychology (15.05.2007)
Published in Media psychology (15.05.2007)
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Sensory realism and mediated aggression in video games
Jeong, Eui Jun, Biocca, Frank A., Bohil, Corey J.
Published in Computers in human behavior (01.09.2012)
Published in Computers in human behavior (01.09.2012)
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Effects of Human Connection through Social Drones and Perceived Safety
Park, Kihyuk, Lee, Taeyang, Biocca, Frank, Kong, Hwayeon, Rhee, Jeonghoon
Published in Advances in human-computer interaction (01.01.2018)
Published in Advances in human-computer interaction (01.01.2018)
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In Platforms We Trust?Unlocking the Black-Box of News Algorithms through Interpretable AI
Shin, Donghee, Zaid, Bouziane, Biocca, Frank, Rasul, Azmat
Published in Journal of broadcasting & electronic media (15.03.2022)
Published in Journal of broadcasting & electronic media (15.03.2022)
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