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"Barney, Chris"
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"Barney, Chris"
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Pattern Language for Game Design
by
Barney
,
Chris
Year of Publication
2021
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Structural Pattern Exercises
by
Barney
,
Chris
Published in
Pattern Language for Game Design
(2021)
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Common Problems in Proposed Patterns
by
Barney
,
Chris
Published in
Pattern Language for Game Design
(2021)
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Background on A Pattern Language by Christopher Alexander
by
Barney
,
Chris
Published in
Pattern Language for Game Design
(2021)
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Introduction
by
Barney
,
Chris
Published in
Pattern Language for Game Design
(2021)
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Basic Pattern Exercise
by
Barney
,
Chris
Published in
Pattern Language for Game Design
(2021)
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Patterns That Break the Mold
by
Barney
,
Chris
Published in
Pattern Language for Game Design
(2021)
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Background on the Use of Pattern Languages in Other Fields
by
Barney
,
Chris
Published in
Pattern Language for Game Design
(2021)
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Teaching Yourself or Students with Pattern Languages
by
Barney
,
Chris
Published in
Pattern Language for Game Design
(2021)
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Creating New Pattern Exercises
by
Barney
,
Chris
Published in
Pattern Language for Game Design
(2021)
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Designing with a Pattern Language
by
Barney
,
Chris
Published in
Pattern Language for Game Design
(2021)
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Taking a Step Back: What We Have Learned So Far
by
Barney
,
Chris
Published in
Pattern Language for Game Design
(2021)
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Connecting Patterns into a Language
by
Barney
,
Chris
Published in
Pattern Language for Game Design
(2021)
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Background on the Use of Patterns in Game Design
by
Barney
,
Chris
Published in
Pattern Language for Game Design
(2021)
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An Introduction to Patterns in Game Design
by
Barney
,
Chris
Published in
Pattern Language for Game Design
(2021)
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Pattern Exercises
by
Barney
,
Chris
Published in
Pattern Language for Game Design
(2021)
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Organizing and Maintaining a Pattern Language
by
Barney
,
Chris
Published in
Pattern Language for Game Design
(2021)
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Afterword
by
Barney
,
Chris
Published in
Pattern Language for Game Design
(2021)
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Advanced Pattern-Generation Exercises
by
Barney
,
Chris
Published in
Pattern Language for Game Design
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Focused Patterns
by
Barney
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Chris
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Pattern Language for Game Design
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