A cross-sectional study on gaming intensity and social vulnerability in adolescents that have a chronic condition
Alexandridis, Dionysis, Nijhof, Sanne L, van der Rijst, Vincent G, van der Neut, Damian Y, Spijkerman, Renske, Stevens, Gonneke W J M, Bakkes, Sander C J, Lesscher, Heidi M B, van den Eijnden, Regina J J M, van der Ent, Cornelis K, van den Berg, Gerrit, Peeters, Margot
Published in Frontiers in public health (17.04.2023)
Published in Frontiers in public health (17.04.2023)
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Journal Article
MUMBAI: multi-person, multimodal board game affect and interaction analysis dataset
Doyran, Metehan, Schimmel, Arjan, Baki, Pınar, Ergin, Kübra, Türkmen, Batıkan, Salah, Almıla Akdağ, Bakkes, Sander C. J., Kaya, Heysem, Poppe, Ronald, Salah, Albert Ali
Published in Journal on multimodal user interfaces (01.12.2021)
Published in Journal on multimodal user interfaces (01.12.2021)
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Player behavioural modelling for video games
Bakkes, Sander C.J., Spronck, Pieter H.M., van Lankveld, Giel
Published in Entertainment computing (01.08.2012)
Published in Entertainment computing (01.08.2012)
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Journal Article
Opponent modelling for case-based adaptive game AI
Bakkes, Sander C.J., Spronck, Pieter H.M., Jaap van den Herik, H.
Published in Entertainment computing (2009)
Published in Entertainment computing (2009)
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Journal Article
Monte Carlo Tree Search with options for general video game playing
de Waard, Maarten, Roijers, Diederik M., Bakkes, Sander C. J.
Published in 2016 IEEE Conference on Computational Intelligence and Games (CIG) (01.09.2016)
Published in 2016 IEEE Conference on Computational Intelligence and Games (CIG) (01.09.2016)
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Conference Proceeding