The Power of Forgetting: Improving the Last-Good-Reply Policy in Monte Carlo Go
Baier, H, Drake, P D
Published in IEEE transactions on computational intelligence and AI in games. (01.12.2010)
Published in IEEE transactions on computational intelligence and AI in games. (01.12.2010)
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Journal Article
Correction to: Value targets in off-policy AlphaZero: a new greedy backup
Willemsen, Daniel, Baier, Hendrik, Kaisers, Michael
Published in Neural computing & applications (01.12.2022)
Published in Neural computing & applications (01.12.2022)
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Journal Article
Value targets in off-policy AlphaZero: a new greedy backup
Willemsen, Daniel, Baier, Hendrik, Kaisers, Michael
Published in Neural computing & applications (01.02.2022)
Published in Neural computing & applications (01.02.2022)
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Journal Article
The Text-Based Adventure AI Competition
Atkinson, Timothy, Baier, Hendrik, Copplestone, Tara, Devlin, Sam, Swan, Jerry
Published in IEEE transactions on games (01.09.2019)
Published in IEEE transactions on games (01.09.2019)
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Journal Article
MCTS-Minimax Hybrids with State Evaluations
Baier, Hendrik, Winands, Mark H. M.
Published in The Journal of artificial intelligence research (01.01.2018)
Published in The Journal of artificial intelligence research (01.01.2018)
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Journal Article
Research Summary
Baier, Hendrik
Published in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (30.06.2021)
Published in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (30.06.2021)
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Journal Article
Emulating Human Play in a Leading Mobile Card Game
Baier, Hendrik, Sattaur, Adam, Powley, Edward J., Devlin, Sam, Rollason, Jeff, Cowling, Peter I.
Published in IEEE transactions on games (01.12.2019)
Published in IEEE transactions on games (01.12.2019)
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Journal Article
Time Management for Monte Carlo Tree Search
Baier, Hendrik, Winands, Mark H. M.
Published in IEEE transactions on computational intelligence and AI in games. (01.09.2016)
Published in IEEE transactions on computational intelligence and AI in games. (01.09.2016)
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Journal Article
Evolutionary MCTS for Multi-Action Adversarial Games
Baier, Hendrik, Cowling, Peter I.
Published in 2018 IEEE Conference on Computational Intelligence and Games (CIG) (01.08.2018)
Published in 2018 IEEE Conference on Computational Intelligence and Games (CIG) (01.08.2018)
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Conference Proceeding
Enabling MCTS Explainability for Sequential Planning Through Computation Tree Logic
An, Ziyan, Baier, Hendrik, Dubey, Abhishek, Mukhopadhyay, Ayan, Ma, Meiyi
Year of Publication 15.07.2024
Year of Publication 15.07.2024
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Journal Article
Decision Making in Non-Stationary Environments with Policy-Augmented Search
Pettet, Ava, Zhang, Yunuo, Luo, Baiting, Wray, Kyle, Baier, Hendrik, Laszka, Aron, Dubey, Abhishek, Mukhopadhyay, Ayan
Year of Publication 06.01.2024
Year of Publication 06.01.2024
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Journal Article
Online Planning in POMDPs with Self-Improving Simulators
He, Jinke, Suau, Miguel, Baier, Hendrik, Kaisers, Michael, Oliehoek, Frans A
Year of Publication 27.01.2022
Year of Publication 27.01.2022
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Journal Article
MCTS-Minimax Hybrids
Baier, Hendrik, Winands, Mark H. M.
Published in IEEE transactions on computational intelligence and AI in games. (01.06.2015)
Published in IEEE transactions on computational intelligence and AI in games. (01.06.2015)
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Journal Article
MOMAland: A Set of Benchmarks for Multi-Objective Multi-Agent Reinforcement Learning
Felten, Florian, Ucak, Umut, Azmani, Hicham, Peng, Gao, Röpke, Willem, Baier, Hendrik, Mannion, Patrick, Roijers, Diederik M, Terry, Jordan K, Talbi, El-Ghazali, Danoy, Grégoire, Nowé, Ann, Rădulescu, Roxana
Year of Publication 23.07.2024
Year of Publication 23.07.2024
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Journal Article