Digital rhythm training improves reading fluency in children
Zanto, Theodore P., Giannakopoulou, Anastasia, Gallen, Courtney L., Ostrand, Avery E., Younger, Jessica W., Anguera‐Singla, Roger, Anguera, Joaquin A., Gazzaley, Adam
Published in Developmental science (01.05.2024)
Published in Developmental science (01.05.2024)
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Virtual reality video game improves high-fidelity memory in older adults
Wais, Peter E., Arioli, Melissa, Anguera-Singla, Roger, Gazzaley, Adam
Published in Scientific reports (28.01.2021)
Published in Scientific reports (28.01.2021)
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Journal Article
Influence of game features on attention in adults
Gallen, Courtney L, Schachtner, Jessica N, Anguera-Singla, Roger, Anguera, Joaquin A, Gazzaley, Adam
Published in Frontiers in psychology (09.05.2023)
Published in Frontiers in psychology (09.05.2023)
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Validation of At-Home Application of a Digital Cognitive Screener for Older Adults
Arioli, Melissa, Rini, James, Anguera-Singla, Roger, Gazzaley, Adam, Wais, Peter E
Published in Frontiers in aging neuroscience (01.07.2022)
Published in Frontiers in aging neuroscience (01.07.2022)
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Virtual Reality Video Game Improves Memory in Older Adults
Arioli, Melissa, Anguera-Singla, Roger, Wais, Peter E.
Published in Frontiers for young minds (05.02.2024)
Published in Frontiers for young minds (05.02.2024)
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Integrated cognitive and physical fitness training enhances attention abilities in older adults
Anguera, Joaquin A., Volponi, Joshua J., Simon, Alexander J., Gallen, Courtney L., Rolle, Camarin E., Anguera-Singla, Roger, Pitsch, Erica A., Thompson, Christian J., Gazzaley, Adam
Published in npj aging (30.08.2022)
Published in npj aging (30.08.2022)
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