Dreadful Virtualities: A Comparative Case Study of Player Responses to a Horror Game in Virtual Reality and Flat Screen
Clavero Jiménez, Marta, James, Amanda M. S., Gómez Maureira, Marcello A., Kniestedt, Isabelle
Published in Advances in Computer Entertainment Technology (01.01.2018)
Published in Advances in Computer Entertainment Technology (01.01.2018)
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Book Chapter
Hugvie as a Therapeutic Agent in the Improvement of Interaction Skills in Children with Developmental Disabilities: An Exploratory Study
Garcês Costa, Diana Leonor, Chisik, Yoram, dos Santos Faria, Ana Lucia
Published in Advances in Computer Entertainment Technology (01.01.2018)
Published in Advances in Computer Entertainment Technology (01.01.2018)
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Book Chapter
Development and Evaluation of an Interactive Therapy Robot
Kohori, Tomoko, Hirayama, Shiho, Hara, Takenori, Muramatsu, Michiko, Naganuma, Hiroyuki, Yamano, Masayuki, Ichikawa, Kazuko, Matsumoto, Hiroko, Uchiyama, Hiroko
Published in Advances in Computer Entertainment Technology (01.01.2018)
Published in Advances in Computer Entertainment Technology (01.01.2018)
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Book Chapter
Exploring Patterns of Shared Control in Digital Multiplayer Games
Sykownik, Philipp, Emmerich, Katharina, Masuch, Maic
Published in Advances in Computer Entertainment Technology (01.01.2018)
Published in Advances in Computer Entertainment Technology (01.01.2018)
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Book Chapter
A Week Without Plastic Bags: Creating Games and Interactive Products for Environmental Awareness
Gardeli, Anna, Vosinakis, Spyros, Englezos, Konstantinos, Mavroudi, Dimitra, Stratis, Manolis, Stavrakis, Modestos
Published in Advances in Computer Entertainment Technology (01.01.2018)
Published in Advances in Computer Entertainment Technology (01.01.2018)
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Book Chapter
Accuracy Evaluation of Remote Photoplethysmography Estimations of Heart Rate in Gaming Sessions with Natural Behavior
Bevilacqua, Fernando, Engström, Henrik, Backlund, Per
Published in Advances in Computer Entertainment Technology (01.01.2018)
Published in Advances in Computer Entertainment Technology (01.01.2018)
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Book Chapter
Conference Proceeding
Heritage Hunt: Developing a Role-Playing Game for Heritage Museums
de Kock, Suzanne, Gómez Maureira, Marcello A.
Published in Advances in Computer Entertainment Technology (01.01.2018)
Published in Advances in Computer Entertainment Technology (01.01.2018)
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Book Chapter
Building Virtual World for a Project Management Game – A Case Study
Mohan, Akash, Arya, Pranalika, Athavale, Sandeep
Published in Advances in Computer Entertainment Technology (01.01.2018)
Published in Advances in Computer Entertainment Technology (01.01.2018)
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Book Chapter
Automatic System for Editing Dance Videos Recorded Using Multiple Cameras
Tsuchida, Shuhei, Fukayama, Satoru, Goto, Masataka
Published in Advances in Computer Entertainment Technology (01.01.2018)
Published in Advances in Computer Entertainment Technology (01.01.2018)
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Book Chapter
The Handling of Personal Information in Mobile Games
Brückner, Stefan, Sato, Yukiko, Kurabayashi, Shuichi, Waragai, Ikumi
Published in Advances in Computer Entertainment Technology (01.01.2018)
Published in Advances in Computer Entertainment Technology (01.01.2018)
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