Learning Controllable Content Generators
Earle, Sam, Edwards, Maria, Khalifa, Ahmed, Bontrager, Philip, Togelius, Julian
Published in 2021 IEEE Conference on Games (CoG) (17.08.2021)
Published in 2021 IEEE Conference on Games (CoG) (17.08.2021)
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Conference Proceeding
Preface
Published in 2021 IEEE Conference on Games (CoG)
(17.08.2021)
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Conference Proceeding
TreeCare: Development and Evaluation of a Persuasive Mobile Game for Promoting Physical Activity
Oyebode, Oladapo, Ganesh, Anirudh, Orji, Rita
Published in 2021 IEEE Conference on Games (CoG) (17.08.2021)
Published in 2021 IEEE Conference on Games (CoG) (17.08.2021)
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Conference Proceeding
Towards General Models of Player Experience: A Study Within Genres
Melhart, David, Liapis, Antonios, Yannakakis, Georgios N.
Published in 2021 IEEE Conference on Games (CoG) (17.08.2021)
Published in 2021 IEEE Conference on Games (CoG) (17.08.2021)
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Conference Proceeding
The Guardians: Designing a Game for Long-term Engagement with Mental Health Therapy
Ferguson, Craig, Lewis, Robert, Wilks, Chelsey, Picard, Rosalind
Published in 2021 IEEE Conference on Games (CoG) (17.08.2021)
Published in 2021 IEEE Conference on Games (CoG) (17.08.2021)
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Conference Proceeding
Adversarial Reinforcement Learning for Procedural Content Generation
Gisslen, Linus, Eakins, Andy, Gordillo, Camilo, Bergdahl, Joakim, Tollmar, Konrad
Published in 2021 IEEE Conference on Games (CoG) (17.08.2021)
Published in 2021 IEEE Conference on Games (CoG) (17.08.2021)
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Conference Proceeding
Configurable Agent With Reward As Input: A Play-Style Continuum Generation
Le Pelletier de Woillemont, Pierre, Labory, Remi, Corruble, Vincent
Published in 2021 IEEE Conference on Games (CoG) (17.08.2021)
Published in 2021 IEEE Conference on Games (CoG) (17.08.2021)
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Conference Proceeding
Evaluating Performance and Gameplay of Virtual Reality Sickness Techniques in a First-Person Shooter Game
Monteiro, Diego, Chen, Hao, Liang, Hai-Ning, Tu, Huawei, Dub, Henry
Published in 2021 IEEE Conference on Games (CoG) (17.08.2021)
Published in 2021 IEEE Conference on Games (CoG) (17.08.2021)
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Conference Proceeding
World-GAN: a Generative Model for Minecraft Worlds
Awiszus, Maren, Schubert, Frederik, Rosenhahn, Bodo
Published in 2021 IEEE Conference on Games (CoG) (17.08.2021)
Published in 2021 IEEE Conference on Games (CoG) (17.08.2021)
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Conference Proceeding
AI solutions for drafting in Magic: the Gathering
Ward, Henry N., Mills, Bobby, Brooks, Daniel J., Troha, Dan, Khakhalin, Arseny S.
Published in 2021 IEEE Conference on Games (CoG) (17.08.2021)
Published in 2021 IEEE Conference on Games (CoG) (17.08.2021)
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Conference Proceeding
Contrastive Learning of Generalized Game Representations
Trivedi, Chintan, Liapis, Antonios, Yannakakis, Georgios N.
Published in 2021 IEEE Conference on Games (CoG) (17.08.2021)
Published in 2021 IEEE Conference on Games (CoG) (17.08.2021)
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Conference Proceeding
Novelty Generation Framework for AI Agents in Angry Birds Style Physics Games
Gamage, Chathura, Pinto, Vimukthini, Xue, Cheng, Stephenson, Matthew, Zhang, Peng, Renz, Jochen
Published in 2021 IEEE Conference on Games (CoG) (17.08.2021)
Published in 2021 IEEE Conference on Games (CoG) (17.08.2021)
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Conference Proceeding
Mechanics or Mechanisms: defining differences in analog games to support game design
Sousa, Micael, Zagalo, Nelson, Oliveira, Ana Patricia
Published in 2021 IEEE Conference on Games (CoG) (17.08.2021)
Published in 2021 IEEE Conference on Games (CoG) (17.08.2021)
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Conference Proceeding
The Experience, Dynamics and Artifacts Framework: Towards a Holistic Model for Designing Serious and Entertainment Games
Natucci, Gabriel C., Borges, Marcos A. F.
Published in 2021 IEEE Conference on Games (CoG) (17.08.2021)
Published in 2021 IEEE Conference on Games (CoG) (17.08.2021)
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Conference Proceeding