A Virtual Reality Serious Game for Hand Rehabilitation Therapy
Pereira, Margarida F., Prahm, Cosima, Kolbenschlag, Jonas, Oliveira, Eva, Rodrigues, Nuno F.
Published in 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH) (01.08.2020)
Published in 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH) (01.08.2020)
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Conference Proceeding
ClothFace: Battery-Free User Interface Solution Embedded into Clothing and Everyday Surroundings
Mehmood, Adnan, He, Han, Chen, Xiaochen, Vianto, Aleksi, Buruk, Oguz, Virkki, Johanna
Published in 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH) (01.08.2020)
Published in 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH) (01.08.2020)
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Conference Proceeding
Using the gameplay and user data to predict and identify causes of cybersickness manifestation in virtual reality games
Porcino, Thiago, Rodrigues, Erick O., Silva, Alexandre, Clua, Esteban, Trevisan, Daniela
Published in 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH) (01.08.2020)
Published in 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH) (01.08.2020)
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Conference Proceeding
A 360 Video Editor Framework for Interactive Training
Torres, Andrei, Carmichael, Christopher, Wang, William, Paraskevakos, Matthew, Uribe-Quevedo, Alvaro, Giles, Paul, Yawney, Jamie Lee
Published in 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH) (01.08.2020)
Published in 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH) (01.08.2020)
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Conference Proceeding
Towards a new hybrid game model: designing tangible experiences
Oliveira, Ana Patricia, Sousa, Micael, Vairinhos, Mario, Zagalo, Nelson
Published in 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH) (01.08.2020)
Published in 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH) (01.08.2020)
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Conference Proceeding
Book Chapter
Game-Based Learning for Health Professionals Working in Cancer Care
Rodrigues, Maria Andreia F., Lustosa, Eduardo Bruno S., Barbosa, Rafael G., de Figueiredo, Juliana A., Beleza, Isabel V., Salviano, Renan L.V., Queiroz, Rafaela Elizabeth B., de O. das Neves, Lucio Roberto
Published in 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH) (01.08.2020)
Published in 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH) (01.08.2020)
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Conference Proceeding
Immersive and Non-Immersive VR Percutaneous Coronary Intervention Simulation for Acute Myocardial Infarction
Perez-Gutierrez, Byron, Uribe-Quevedo, Alvaro, Vega-Medina, Lizeth, Salgado, Juan Sebastian, Jaimes, Norman, Perez, Osmar
Published in 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH) (01.08.2020)
Published in 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH) (01.08.2020)
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Conference Proceeding
Design of a Serious Game to Inform the Public About the Critical Zone
Sajjadi, Pejman, Bagher, Mahda M., Cui, Zheng, Myrick, Jessica G., Swim, Janet K., White, Timothy S., Klippel, Alexander
Published in 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH) (01.08.2020)
Published in 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH) (01.08.2020)
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Conference Proceeding
Simulating Illness: Experiencing Visual Migraine Impairments in Virtual Reality
Misztal, Sebastian, Carbonell, Guillermo, Zander, Lysann, Schild, Jonas
Published in 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH) (01.08.2020)
Published in 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH) (01.08.2020)
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Conference Proceeding
Investigating m-health gamification rewards elements for adults 50
Tizuka, Michelle Mayumi, Clua, Esteban Walter Gonzalez, de Castro Salgado, Luciana Cardoso
Published in 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH) (01.08.2020)
Published in 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH) (01.08.2020)
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Conference Proceeding
MoM An Effort to Comprising CBT in Digital Gaming
Tasnim, Rifat Ara, Eishita, Farjana Z.
Published in 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH) (01.08.2020)
Published in 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH) (01.08.2020)
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Conference Proceeding
VERA: Virtual Environments Recording Attention
Delvigne, Victor, Ris, Laurence, Dutoit, Thierry, Wannous, Hazem, Vandeborre, Jean-Philippe
Published in 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH) (01.08.2020)
Published in 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH) (01.08.2020)
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Conference Proceeding