DOOM Level Generation Using Generative Adversarial Networks
Giacomello, Edoardo, Lanzi, Pier Luca, Loiacono, Daniele
Published in 2018 IEEE Games, Entertainment, Media Conference (GEM) (01.08.2018)
Published in 2018 IEEE Games, Entertainment, Media Conference (GEM) (01.08.2018)
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Conference Proceeding
Using Traditional Keyboards in VR: SteamVR Developer Kit and Pilot Game User Study
Bovet, Sidney, Kehoe, Aidan, Crowley, Katie, Curran, Noirin, Gutierrez, Mario, Meisser, Mathieu, Sullivan, Damien O, Rouvinez, Thomas
Published in 2018 IEEE Games, Entertainment, Media Conference (GEM) (01.08.2018)
Published in 2018 IEEE Games, Entertainment, Media Conference (GEM) (01.08.2018)
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Conference Proceeding
Automatic Prediction of Cybersickness for Virtual Reality Games
Jin, Weina, Fan, Jianyu, Gromala, Diane, Pasquier, Philippe
Published in 2018 IEEE Games, Entertainment, Media Conference (GEM) (01.08.2018)
Published in 2018 IEEE Games, Entertainment, Media Conference (GEM) (01.08.2018)
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Conference Proceeding
Are We Having Fun Yet? Misapplying Motivation to Gamification
Loughrey, Kevin, O Broin, Daire
Published in 2018 IEEE Games, Entertainment, Media Conference (GEM) (01.08.2018)
Published in 2018 IEEE Games, Entertainment, Media Conference (GEM) (01.08.2018)
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Conference Proceeding
Video Game User Experience: To VR, or Not to VR?
Yildirim, Caglar, Carroll, Michael, Hufnal, Daniel, Johnson, Theodore, Pericles, Sylvia
Published in 2018 IEEE Games, Entertainment, Media Conference (GEM) (01.08.2018)
Published in 2018 IEEE Games, Entertainment, Media Conference (GEM) (01.08.2018)
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Conference Proceeding
An Objective Evaluation Method for Rehabilitation Exergames
Haghighi Osgouei, Reza, Soulsbv, David, Bello, Fernando
Published in 2018 IEEE Games, Entertainment, Media Conference (GEM) (01.08.2018)
Published in 2018 IEEE Games, Entertainment, Media Conference (GEM) (01.08.2018)
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Conference Proceeding
"Woodlands" - a Virtual Reality Serious Game Supporting Learning of Practical Road Safety Skills
Szczurowski, Krzysztof, Smith, Matt
Published in 2018 IEEE Games, Entertainment, Media Conference (GEM) (01.08.2018)
Published in 2018 IEEE Games, Entertainment, Media Conference (GEM) (01.08.2018)
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Conference Proceeding
The Importance of Spatial Audio in Modern Games and Virtual Environments
Broderick, James, Duggan, Jim, Redfern, Sam
Published in 2018 IEEE Games, Entertainment, Media Conference (GEM) (01.08.2018)
Published in 2018 IEEE Games, Entertainment, Media Conference (GEM) (01.08.2018)
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Conference Proceeding
A Deep Learning Approach to Segmentation of Distorted Iris Regions in Head-Mounted Displays
Varkarakis, Viktor, Bazrafkan, Shabab, Corcoran, Peter
Published in 2018 IEEE Games, Entertainment, Media Conference (GEM) (01.08.2018)
Published in 2018 IEEE Games, Entertainment, Media Conference (GEM) (01.08.2018)
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Conference Proceeding
Using a Game Engine to Simulate Critical Incidents and Data Collection by Autonomous Drones
Smyth, David L., Glavin, Frank G., Madden, Michael G.
Published in 2018 IEEE Games, Entertainment, Media Conference (GEM) (01.08.2018)
Published in 2018 IEEE Games, Entertainment, Media Conference (GEM) (01.08.2018)
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Conference Proceeding
Creating AWE: Artistic and Scientific Practices in Research-Based Design for Exploring a Profound Immersive Installation
Quesnel, Denise, Stepanova, Ekaterina R., Aguilar, Ivan A., Pennefather, Patrick, Riecke, Bernhard E.
Published in 2018 IEEE Games, Entertainment, Media Conference (GEM) (01.08.2018)
Published in 2018 IEEE Games, Entertainment, Media Conference (GEM) (01.08.2018)
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Conference Proceeding
Optimized Facial Emotion Recognition Technique for Assessing User Experience
Liu, Xiao, Lee, Kiju
Published in 2018 IEEE Games, Entertainment, Media Conference (GEM) (01.08.2018)
Published in 2018 IEEE Games, Entertainment, Media Conference (GEM) (01.08.2018)
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Conference Proceeding
Serious Games for Wrist Rehabilitation in Juvenile Idiopathic Arthritis
Corona, Fabrizia, Chiuri, Rocco M., Filocamo, Giovanni, Foa, Michaela, Lanzi, Pier Luca, Lopopolo, Amalia, Petaccia, Antonella
Published in 2018 IEEE Games, Entertainment, Media Conference (GEM) (01.08.2018)
Published in 2018 IEEE Games, Entertainment, Media Conference (GEM) (01.08.2018)
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Conference Proceeding
Design and Development of Virtual Laboratory: A Solution to the Problem of Laboratory Setup and Management of Pneumatic Courses in Bulacan State University College of Engineering
dela Cruz, Dennis R., Mendoza, Dion Michael M.
Published in 2018 IEEE Games, Entertainment, Media Conference (GEM) (01.08.2018)
Published in 2018 IEEE Games, Entertainment, Media Conference (GEM) (01.08.2018)
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Conference Proceeding
Scenic Spheres - An AR/VR Educational Game
Bryan, Samuel J., Campbell, Abraham, Mangina, Eleni
Published in 2018 IEEE Games, Entertainment, Media Conference (GEM) (01.08.2018)
Published in 2018 IEEE Games, Entertainment, Media Conference (GEM) (01.08.2018)
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Conference Proceeding
Rendering Vibrotactile Flow on Backside of the Head: Initial Study
Kim, Minji, Abdulali, Arsen, Jeon, Seokhee
Published in 2018 IEEE Games, Entertainment, Media Conference (GEM) (01.08.2018)
Published in 2018 IEEE Games, Entertainment, Media Conference (GEM) (01.08.2018)
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Conference Proceeding
Designing a Multisensory Social Serious-Game for Primary School Mathematics Learning
Volta, Erica, Alborno, Paolo, Gori, Monica, Volpe, Gualtiero
Published in 2018 IEEE Games, Entertainment, Media Conference (GEM) (01.08.2018)
Published in 2018 IEEE Games, Entertainment, Media Conference (GEM) (01.08.2018)
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Conference Proceeding
Wearable Human Computer Interface for Control Within Immersive VAMR Gaming Environments Using Data Glove and Hand Gestures
Wilk, Mariusz P., Torres-Sanchez, Javier, Tedesco, Salvatore, O'Flynn, Brendan
Published in 2018 IEEE Games, Entertainment, Media Conference (GEM) (01.08.2018)
Published in 2018 IEEE Games, Entertainment, Media Conference (GEM) (01.08.2018)
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Conference Proceeding