A Systematic Review on Software Engineering in Pervasive Games Development
Viana, Jose Ricardo Mello, Ponte Viana, Nayane, Trinta, Fernando Antonio Mota, Carvalho, Windson Viana de
Published in 2014 Brazilian Symposium on Computer Games and Digital Entertainment (01.11.2014)
Published in 2014 Brazilian Symposium on Computer Games and Digital Entertainment (01.11.2014)
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Conference Proceeding
Mindninja: Concept, Development and Evaluation of a Mind Action Game Based on EEGs
Joselli, Mark, Binder, Fabio, Clua, Esteban, Soluri, Eduardo
Published in 2014 Brazilian Symposium on Computer Games and Digital Entertainment (01.11.2014)
Published in 2014 Brazilian Symposium on Computer Games and Digital Entertainment (01.11.2014)
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Conference Proceeding
A Non-intrusive Approach for 2D Platform Game Design Analysis Based on Provenance Data Extracted from Game Streaming
Jacob, Lidson Barbosa, Kohwalter, Troy C., Machado, Alex F. V., Clua, Esteban W. G., De Oliveira, Daniel
Published in 2014 Brazilian Symposium on Computer Games and Digital Entertainment (01.11.2014)
Published in 2014 Brazilian Symposium on Computer Games and Digital Entertainment (01.11.2014)
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Conference Proceeding
ComFiM: A Cooperative Serious Game to Encourage the Development of Communicative Skills between Children with Autism
Ribeiro, Paula Ceccon, Baere Pederassi Lomba de Araujo, Bruno, Raposo, Alberto
Published in 2014 Brazilian Symposium on Computer Games and Digital Entertainment (01.11.2014)
Published in 2014 Brazilian Symposium on Computer Games and Digital Entertainment (01.11.2014)
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Conference Proceeding
Thoroughly Approach to Upper Limb Rehabilitation Using Serious Games for Intensive Group Physical Therapy or Individual Biofeedback Training
Cordeiro d'Ornellas, Marcos, Cargnin, Diego Joao, Cervi Prado, Ana Lucia
Published in 2014 Brazilian Symposium on Computer Games and Digital Entertainment (01.11.2014)
Published in 2014 Brazilian Symposium on Computer Games and Digital Entertainment (01.11.2014)
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Conference Proceeding
Procedural Level Balancing in Runner Games
Vasconcelos De Medeiros, Rubem Jose, Vasconcelos De Medeiros, Tacio Filipe
Published in 2014 Brazilian Symposium on Computer Games and Digital Entertainment (01.11.2014)
Published in 2014 Brazilian Symposium on Computer Games and Digital Entertainment (01.11.2014)
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Conference Proceeding
Extending Use Cases to Support Activity Design in Pervasive Mobile Games
Valente, Luis, Feijo, Bruno
Published in 2014 Brazilian Symposium on Computer Games and Digital Entertainment (01.11.2014)
Published in 2014 Brazilian Symposium on Computer Games and Digital Entertainment (01.11.2014)
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Conference Proceeding
Evolving Swarm Intelligence for Task Allocation in a Real Time Strategy Game
Tavares, Anderson R., Azpurua, Hector, Chaimowicz, Luiz
Published in 2014 Brazilian Symposium on Computer Games and Digital Entertainment (01.11.2014)
Published in 2014 Brazilian Symposium on Computer Games and Digital Entertainment (01.11.2014)
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Conference Proceeding
Deepening the Understanding of Mobile Game
Filho, Vicente V., Moreira, Atila V. M., Ramalho, Geber L.
Published in 2014 Brazilian Symposium on Computer Games and Digital Entertainment (01.11.2014)
Published in 2014 Brazilian Symposium on Computer Games and Digital Entertainment (01.11.2014)
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Conference Proceeding
Wanda: A Framework to Develop Card Based Games to Help Motivate Programming Students
Drumond, Rafael Rego, Brandao, Andre, Salles, Carlos
Published in 2014 Brazilian Symposium on Computer Games and Digital Entertainment (01.11.2014)
Published in 2014 Brazilian Symposium on Computer Games and Digital Entertainment (01.11.2014)
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Conference Proceeding
Helping Developers to Look Deeper inside Game Sessions
Albuquerque, Marco Tulio C. F., Lisboa Ramalho, Geber, Corruble, Vincent, Medeiros Santos, Andre Luis, Freitas, Fred
Published in 2014 Brazilian Symposium on Computer Games and Digital Entertainment (01.11.2014)
Published in 2014 Brazilian Symposium on Computer Games and Digital Entertainment (01.11.2014)
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Conference Proceeding
Expressive Reproduced Characters for Games
Vieira, Roberto Cesar Cavalcante, Vidal, Creto Augusto, Cavalcante-Neto, Joaquim Bento
Published in 2014 Brazilian Symposium on Computer Games and Digital Entertainment (01.11.2014)
Published in 2014 Brazilian Symposium on Computer Games and Digital Entertainment (01.11.2014)
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Conference Proceeding
An Architecture for Real Time Crowd Simulation Using Multiple GPUs
Joselli, Mark, Ricardo Da Silva, Jose, Clua, Esteban
Published in 2014 Brazilian Symposium on Computer Games and Digital Entertainment (01.11.2014)
Published in 2014 Brazilian Symposium on Computer Games and Digital Entertainment (01.11.2014)
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Conference Proceeding
Cartoon Water Rendering with Foam and Surface Smoothing
Rocha Neto, Liordino dos S., Apolinario, Antonio Lopes
Published in 2014 Brazilian Symposium on Computer Games and Digital Entertainment (01.11.2014)
Published in 2014 Brazilian Symposium on Computer Games and Digital Entertainment (01.11.2014)
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Conference Proceeding