An experiment in automatic game design
Togelius, J., Schmidhuber, J.
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01.12.2008)
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01.12.2008)
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Conference Proceeding
Transpositions and move groups in Monte Carlo tree search
Childs, B.E., Brodeur, J.H., Kocsis, L.
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01.12.2008)
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01.12.2008)
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Conference Proceeding
The WCCI 2008 simulated car racing competition
Loiacono, D., Togelius, J., Lanzi, P.L., Kinnaird-Heether, L., Lucas, S.M., Simmerson, M., Perez, D., Reynolds, R.G., Saez, Y.
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01.12.2008)
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01.12.2008)
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Conference Proceeding
Real-time challenge balance in an RTS game using rtNEAT
Olesen, J.K., Yannakakis, G.N., Hallam, J.
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01.12.2008)
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01.12.2008)
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Conference Proceeding
An influence map model for playing Ms. Pac-Man
Wirth, N., Gallagher, M.
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01.12.2008)
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01.12.2008)
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Conference Proceeding
Hierarchical path planning for multi-size agents in heterogeneous environments
Harabor, D., Botea, A.
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01.12.2008)
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01.12.2008)
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Conference Proceeding
Brain-computer interface: Next generation thought controlled distributed video game development platform
Pour, P.A., Gulrez, T., AlZoubi, O., Gargiulo, G., Calvo, R.A.
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01.12.2008)
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01.12.2008)
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Conference Proceeding
An evaluation of models for predicting opponent positions in first-person shooter video games
Hladky, S., Bulitko, V.
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01.12.2008)
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01.12.2008)
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Conference Proceeding
A study of electricity market dynamics using Invasive Weed Colonization Optimization
Sahraei-Ardakani, M., Roshanaei, M., Rahimi-Kian, A., Lucas, C.
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01.12.2008)
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01.12.2008)
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Conference Proceeding
Generating diverse opponents with multiobjective evolution
Agapitos, A., Togelius, J., Lucas, S.M., Schmidhuber, J., Konstantinidis, A.
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01.12.2008)
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01.12.2008)
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Conference Proceeding
Using reinforcement learning for city site selection in the turn-based strategy game Civilization IV
Wender, S., Watson, I.
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01.12.2008)
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01.12.2008)
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Conference Proceeding
Intelligent moving of groups in real-time strategy games
Danielsiek, H., Stuer, R., Thom, A., Beume, N., Naujoks, B., Preuss, M.
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01.12.2008)
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01.12.2008)
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Conference Proceeding
Real-time adaptation of augmented-reality games for optimizing player satisfaction
Yannakakis, G.N., Hallam, J.
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01.12.2008)
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01.12.2008)
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Conference Proceeding
Dynamic formations in real-time strategy games
van der Heijden, M., Bakkes, S., Spronck, P.
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01.12.2008)
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01.12.2008)
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Conference Proceeding
Rapid adaptation of video game AI
Bakkes, S., Spronck, P., van den Herik, J.
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01.12.2008)
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01.12.2008)
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Conference Proceeding
Evolving neural NPCs with layered influence map in the real-time simulation game 'Conqueror'
Su-Hyung Jang, Sung-Bae Cho
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01.12.2008)
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01.12.2008)
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Conference Proceeding
On-line adapting games using agent organizations
Westra, J., van Hasselt, H., Dignum, V., Dignum, F.
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01.12.2008)
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01.12.2008)
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Conference Proceeding
Dealing with fog of war in a Real Time Strategy game environment
Hagelback, J., Johansson, S.J.
Published in IEEE Symposium On Computational Intelligence and Games, 2008. CIG '08 (01.12.2008)
Published in IEEE Symposium On Computational Intelligence and Games, 2008. CIG '08 (01.12.2008)
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Conference Proceeding
Preparing for the aftermath: Using emotional agents in game-based training for disaster response
Djordjevich, D.D., Xavier, P.G., Bernard, M.L., Whetzel, J.H., Glickman, M.R., Verzi, S.J.
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01.12.2008)
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01.12.2008)
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Conference Proceeding
Creating a multi-purpose first person shooter bot with reinforcement learning
McPartland, M., Gallagher, M.
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01.12.2008)
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01.12.2008)
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Conference Proceeding